So, post-first day of Bayonetta.
My overall reaction? IT'S FUCKING BAYONETTA. That's my answer to anyone who doubts whether this game is worth getting. It's fucking Bayonetta. Your argument is invalid.
Anyways, I'll try not to spoil the story, because EVERYONE NEEDS TO PLAY THIS.
The game is goddamn awesome. First off, the graphics are beautiful, even if the XBOX version has better graphics. Anyone discriminating the two versions for such a miniscule and barely noticeable difference needs to get stuffed in an iron maiden. The settings are vibrant, well-rendered, and all very pleasing to run through, destroy, restore, and battle atop. Hell, the entire first battle scene is done on a huge chunk of a tower as it's spiralling its way down a multi-skyscraper-level cliff, and as you progress through the fight, you can see the horizon, the sky, and the city below, all spinning around you as the camera gives you the illusion that where you're standing is solid ground when in fact it's quite the contrary. Once I really got into it, it began to freak me out a little, too, especially when a huge-ass double-headed dragon with a stone face between its heads shows up and starts pew-pewing flame everywhere.
The combat system in this game truly speaks of the Devil May Cry franchise it spawned off of. It's fast, it's pointy, it's bloody, and it's multi-faceted. Bayonetta starts off with just her foursome of pistols, but over the course of the game you collect other weaponry you take along everywhere, including shotguns, a katana, claws, a whip, and even bazookas, among whatever else I haven't seen. The equipment system is amusingly customizeable, too. How it works is, you have two sets of weaponry you can switch between outside of the menu. For each set, you have a hand slot and a foot slot. You can assign any of your weaponry to any of these four available slots. For example, currently on Set A I have the katana in hand and claws on the feet, and on Set B I have the pistols in hand, and shotguns on the feet, and I can switch between these two sets instantly at any time, even in combat.
The magic in this game is remarkable, too. The Magic Gauge is for your Torture Attacks. (iron maidens, guillotines, other pointy things) You've also no doubt seen those attacks she does where her hair turns into giant fists or stilettos; those are her Wicked Weave attacks. And of course, we have the big baddies - the Infernal Demons, which only come out during Climax Finishing attacks against bosses. All kinds of big bad hair-based demons spawn, including crunchies like a dragon and a raven, and whatever other ones I haven't seen.
The story is alright so far, but from what I've seen, you get sent somewhere on a tip regarding something Bayonetta is looking for, then it goes into "Hey, I think I know you, I'm following you nao," and "Hey, you're a big angel, I'ma chase you and kill you for points." Anyone who actually wants to follow the storyline needs to pay attention; with the dazzling gameplay and... "attractive design" of this game, it's easy to forget why you're doing any of this beyond the sheer fun of violently massacring hoardes of beastly angelic creatures. The game has at least fourteen chapters, maybe more, and I've done about five or six so far.
That's all I have for now. Moar tomorrow.
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5 comments:
CoD MW2, ALL ARGUEMENTS ARE INVALID, kthxbai
'the hell does that have to do with anything? XD
the end of your second line.
My question was what does MW2 have to do with Bayonetta?
Everything
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